Sounds

Sound:
  GAMEWIN:
    Sound: ENTITY_PLAYER_LEVELUP  # Played when a player or team wins the game.
    Volume: 1.0
    Pitch: 1.0
  DRAW:
    Sound: BLOCK_NOTE_BLOCK_PLING  # Played when the game ends in a draw.
    Volume: 1.0
    Pitch: 1.0
  ITEMPURCHASE:
    Sound: ENTITY_VILLAGER_YES  # Played when an item is successfully purchased.
    Volume: 1.0
    Pitch: 1.0
  ITEMPURCHASEERROR:
    Sound: ENTITY_VILLAGER_NO # Played when an error occurs during item purchase.
    Volume: 1.0
    Pitch: 0.8
  ITEMINTERACT:
    Sound: UI_BUTTON_CLICK # Played when a player interacts with an item.
    Volume: 1.0
    Pitch: 1.0
  ITEMSELECT:
    Sound: BLOCK_NOTE_BLOCK_BIT  # Played when a player selects an item.
    Volume: 1.0
    Pitch: 1.0
  BUTTONCLICK:
    Sound: UI_BUTTON_CLICK  # Played when a button is clicked.
    Volume: 1.0
    Pitch: 1.0
  GAMEVOTE:
    Sound: BLOCK_NOTE_BLOCK_BELL  # Played when a player votes for a game.
    Volume: 1.0
    Pitch: 1.0
  GAMESTART:
    Sound: ENTITY_ELDER_GUARDIAN_AMBIENT  # Played when a game starts.
    Volume: 1.0
    Pitch: 1.0
  GAMESTARTING:
    Sound: BLOCK_LEVER_CLICK  # Played during the countdown before a game starts.
    Volume: 1.0
    Pitch: 1.0
  DOOMSTART:
    Sound: ENTITY_ENDER_DRAGON_GROWL # Played when the Doom starts.
    Volume: 1.0
    Pitch: 1.0
  GAMECANCEL:
    Sound: ENTITY_VILLAGER_NO  # Played when a game is canceled.
    Volume: 1.0
    Pitch: 0.6

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