Sounds
Sound:
GAMEWIN:
Sound: ENTITY_PLAYER_LEVELUP # Played when a player or team wins the game.
Volume: 1.0
Pitch: 1.0
DRAW:
Sound: BLOCK_NOTE_BLOCK_PLING # Played when the game ends in a draw.
Volume: 1.0
Pitch: 1.0
ITEMPURCHASE:
Sound: ENTITY_VILLAGER_YES # Played when an item is successfully purchased.
Volume: 1.0
Pitch: 1.0
ITEMPURCHASEERROR:
Sound: ENTITY_VILLAGER_NO # Played when an error occurs during item purchase.
Volume: 1.0
Pitch: 0.8
ITEMINTERACT:
Sound: UI_BUTTON_CLICK # Played when a player interacts with an item.
Volume: 1.0
Pitch: 1.0
ITEMSELECT:
Sound: BLOCK_NOTE_BLOCK_BIT # Played when a player selects an item.
Volume: 1.0
Pitch: 1.0
BUTTONCLICK:
Sound: UI_BUTTON_CLICK # Played when a button is clicked.
Volume: 1.0
Pitch: 1.0
GAMEVOTE:
Sound: BLOCK_NOTE_BLOCK_BELL # Played when a player votes for a game.
Volume: 1.0
Pitch: 1.0
GAMESTART:
Sound: ENTITY_ELDER_GUARDIAN_AMBIENT # Played when a game starts.
Volume: 1.0
Pitch: 1.0
GAMESTARTING:
Sound: BLOCK_LEVER_CLICK # Played during the countdown before a game starts.
Volume: 1.0
Pitch: 1.0
DOOMSTART:
Sound: ENTITY_ENDER_DRAGON_GROWL # Played when the Doom starts.
Volume: 1.0
Pitch: 1.0
GAMECANCEL:
Sound: ENTITY_VILLAGER_NO # Played when a game is canceled.
Volume: 1.0
Pitch: 0.6
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