βš”οΈKill-Messages

Slot
Lore

Next-Page

PLAYER_HEAD (custom texture)

&e&lNext Page β†’

50

β€”

Prev-Page

PLAYER_HEAD (custom texture)

&c&l← Go Back

48

&7Return to the main shop

Go-Back

PLAYER_HEAD (custom texture)

&c&l← Go Back

45

&7Return to the main shop

Close-Page

BARRIER

&c&lClose Menu

49

β€”


πŸ”Ή Kill Message Status Lore

Status
Lore

selected

&a&lβœ” EQUIPPED &7This is your active message pack.

unlocked

&aClick to Equip!

locked

&8β€’ &7Price: &e%price% Coins &eClick to Purchase!

no-permission

&c&lRANK EXCLUSIVE &7This item is unlocked with a rank.


πŸ› οΈ Kill Message Definitions

Each message pack can be configured with the following keys:

Key
Description

KillMessageName

Internal name of the message pack.

material

Material used for display item.

name

Display name with color codes.

lore

Description shown in the menu.

price

Cost in coins.

permission

Optional: required to unlock the message pack.

glow

Optional: makes the item visually glow.

flags

Optional: hides item attributes (e.g., HIDE_ATTRIBUTES).

messages

Object defining the messages for each kill type: β€’ ENTITY_ATTACK β€’ PROJECTILE β€’ FALL β€’ VOID β€’ FIRE / LAVA / MAGIC / WITHER / BLOCK_EXPLOSION

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