GUI

Menus:
  Vote-Menu:
    Inventory-name: "&d✦ &b&lVote Selection &d✦"
    GameModes:
      Inventory-name: "&e&lGame Modes"
      display-Item:
        material: BEACON
        displayName: "&a&lGame Modes"
        amount: 1
        lore:
          - " "
          - "&f► &7Select your preferred gameplay style"
          - " "
      Items:
        normal:
          material: EMERALD
          displayName: "&a&lStandard Mode"
          amount: 1
          lore:
            - " "
            - "&f► &7Classic gameplay experience"
            - "&e► &fVotes: &b[Total_Votes]"
            - " "
        shuffle:
          material: ENDER_CHEST
          displayName: "&d&lShuffle Mode"
          amount: 1
          lore:
            - " "
            - "&f► &7Random hotbar configuration"
            - "&e► &fVotes: &b[Total_Votes]"
            - " "
        balanced:
          material: SHIELD
          displayName: "&b&lBalanced Mode"
          amount: 1
          lore:
            - " "
            - "&f► &7Fair and competitive gameplay"
            - "&e► &fVotes: &b[Total_Votes]"
            - " "
        swapper:
          material: CHORUS_FRUIT
          displayName: "&5&lSwapper Mode"
          amount: 1
          lore:
            - " "
            - "&f► &7Teams randomly swap players"
            - "&e► &fVotes: &b[Total_Votes]"
            - " "
    MapModes:
      Inventory-name: "&e&lMap Selection"
      display-Item:
        material: LODESTONE
        displayName: "&a&lMap Variants"
        amount: 1
        lore:
          - " "
          - "&f► &7Choose your battlefield environment"
          - " "
      Items:
        normal:
          material: GRASS_BLOCK
          displayName: "&2&lClassic Terrain"
          amount: 1
          lore:
            - " "
            - "&f► &7Standard battlefield layout"
            - "&e► &fVotes: &b[Total_Votes]"
            - " "
        risingLava:
          material: MAGMA_BLOCK
          displayName: "&c&lMagma Rising"
          amount: 1
          lore:
            - " "
            - "&f► &7Battlefield fills with lava"
            - "&e► &fVotes: &b[Total_Votes]"
            - " "
        portals:
          material: CRYING_OBSIDIAN
          displayName: "&5&lDimensional Gates"
          amount: 1
          lore:
            - " "
            - "&f► &7Teleportation portals active"
            - "&e► &fVotes: &b[Total_Votes]"
            - " "
        Ablockalypse:
          material: TNT_MINECART
          displayName: "&4&lChaos Realm"
          amount: 1
          lore:
            - " "
            - "&f► &7Explosive terrain destruction"
            - "&e► &fVotes: &b[Total_Votes]"
            - " "
        fragileBlocks:
          material: TINTED_GLASS
          displayName: "&b&lBrittle Ground"
          amount: 1
          lore:
            - " "
            - "&f► &7Terrain shatters on impact"
            - "&e► &fVotes: &b[Total_Votes]"
            - " "
  Game-Menu:
    Inventory:
      name: "&x&5&5&a&a&f&f&l✦ &x&7&7&b&b&f&f&lArena Selection &x&5&5&a&a&f&f&l✦"
    Items:
      Fill-Item:
        material: GRAY_STAINED_GLASS_PANE
        displayName: " "
        amount: 1
        lore:
          - ""
      Next-Page:
        material: SPECTRAL_ARROW
        displayName: "&e&l► Next Page"
        amount: 1
        lore:
          - " "
          - "&f► &7View more arenas"
          - " "
      Previous-Page:
        material: SPECTRAL_ARROW
        displayName: "&e&l◄ Previous Page"
        amount: 1
        lore:
          - " "
          - "&f► &7Return to previous arenas"
          - " "
      Close-Item:
        material: BARRIER
        displayName: "&c&l✖ Close Menu"
        amount: 1
        lore:
          - " "
          - "&f► &7Return to game"
          - " "
      WAITING:
        material: LIME_CONCRETE
        displayName: "&a&l[arena_name]"
        amount: 1
        lore:
          - " "
          - "&f► &7Open for new players"
          - "&f► &aPlayers: &f[arena_total_players]/[arena_max_players]"
          - " "
      STARTING:
        material: YELLOW_CONCRETE
        displayName: "&e&l[arena_name]"
        amount: 1
        lore:
          - " "
          - "&f► &7Countdown in progress"
          - "&f► &ePlayers: &f[arena_total_players]/[arena_max_players]"
          - " "
      PREGAME:
        material: ORANGE_CONCRETE
        displayName: "&6&l[arena_name]"
        amount: 1
        lore:
          - " "
          - "&f► &7Game launching momentarily"
          - "&f► &6Players: &f[arena_total_players]/[arena_max_players]"
          - " "
      INPROGRESS:
        material: RED_CONCRETE
        displayName: "&c&l[arena_name]"
        amount: 1
        lore:
          - " "
          - "&f► &7Battle in progress"
          - "&f► &cPlayers: &f[arena_total_players]/[arena_max_players]"
          - " "
      RESETTING:
        material: LIGHT_BLUE_CONCRETE
        displayName: "&b&l[arena_name]"
        amount: 1
        lore:
          - " "
          - "&f► &7Arena refreshing"
          - " "
      INACTIVE:
        material: BEDROCK
        displayName: "&8&l[arena_name]"
        amount: 1
        lore:
          - " "
          - "&f► &7Currently unavailable"
          - " "
  Stats-Menu:
    Inventory-name: "&x&f&f&d&d&0&0&l✧ &x&f&f&a&a&0&0&lPlayer Statistics &x&f&f&d&d&0&0&l✧"
    Inventory-Size: 54
    Items:
      # Player Stats
      kills:
        material: NETHERITE_SWORD
        displayName: "&c&lEliminations"
        amount: 1
        lore:
          - " "
          - "&f► &fTotal: &b[kills]"
          - " "
        slot: 10
      deaths:
        material: PLAYER_HEAD
        displayName: "&8&lDefeats"
        amount: 1
        lore:
          - " "
          - "&f► &fTotal: &b[deaths]"
          - " "
        slot: 11
      gamesPlayed:
        material: COMPASS
        displayName: "&e&lBattles Fought"
        amount: 1
        lore:
          - " "
          - "&f► &fTotal: &b[games_played]"
          - " "
        slot: 12
      wins:
        material: GOLDEN_APPLE
        displayName: "&6&lVictories"
        amount: 1
        lore:
          - " "
          - "&f► &fTotal: &b[wins]"
          - " "
        slot: 13
      losses:
        material: WITHER_ROSE
        displayName: "&4&lDefeats"
        amount: 1
        lore:
          - " "
          - "&f► &fTotal: &b[losses]"
          - " "
        slot: 14
      draws:
        material: LIGHT_GRAY_BANNER
        displayName: "&7&lStalemates"
        amount: 1
        lore:
          - " "
          - "&f► &fTotal: &b[draws]"
          - " "
        slot: 15
      # Currency and Points
      player_coins:
        material: GOLD_BLOCK
        displayName: "&6&lTreasury"
        amount: 1
        lore:
          - " "
          - "&f► &fCoins: &b[coins]"
          - " "
        slot: 28
      player_points:
        material: EMERALD_BLOCK
        displayName: "&2&lPrestige Points"
        amount: 1
        lore:
          - " "
          - "&f► &fPoints: &b[points]"
          - " "
        slot: 29

      # Streaks
      player_win_streak:
        material: AMETHYST_SHARD
        displayName: "&d&lCurrent Streak"
        amount: 1
        lore:
          - " "
          - "&f► &fWins: &b[win_streak]"
          - " "
        slot: 31
      player_max_win_streak:
        material: AMETHYST_BLOCK
        displayName: "&5&lRecord Streak"
        amount: 1
        lore:
          - " "
          - "&f► &fWins: &b[max_win_streak]"
          - " "
        slot: 32

      # Cage and Cosmetic Stats
      player_cage:
        material: SCULK_SENSOR
        displayName: "&9&lActive Cage"
        amount: 1
        lore:
          - " "
          - "&f► &f[player_cage]"
          - " "
        slot: 34
      player_cages:
        material: ENDER_CHEST
        displayName: "&b&lCage Collection"
        amount: 1
        lore:
          - " "
          - "&f► &fUnlocked: &b[player_cages]"
          - " "
        slot: 35

      player_deathcry:
        material: GOAT_HORN
        displayName: "&e&lActive Death Cry"
        amount: 1
        lore:
          - " "
          - "&f► &f[player_deathcry]"
          - " "
        slot: 37
      player_deathcries:
        material: JUKEBOX
        displayName: "&6&lDeath Cry Collection"
        amount: 1
        lore:
          - " "
          - "&f► &fUnlocked: &b[player_deathcries]"
          - " "
        slot: 38

      player_killMessage:
        material: ENCHANTED_BOOK
        displayName: "&a&lActive Kill Message"
        amount: 1
        lore:
          - " "
          - "&f► &f[player_killMessage]"
          - " "
        slot: 40
      player_KillMessages:
        material: BOOKSHELF
        displayName: "&2&lMessage Collection"
        amount: 1
        lore:
          - " "
          - "&f► &fUnlocked: &b[player_KillMessages]"
          - " "
        slot: 41

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