GUI
Menus
Menus:
Vote-Menu:
Inventory-name: "&d✦ &b&lVote Selection &d✦"
GameModes:
Inventory-name: "&e&lGame Modes"
display-Item:
material: BEACON
displayName: "&a&lGame Modes"
amount: 1
lore:
- " "
- "&f► &7Select your preferred gameplay style"
- " "
Items:
normal:
material: EMERALD
displayName: "&a&lStandard Mode"
amount: 1
lore:
- " "
- "&f► &7Classic gameplay experience"
- "&e► &fVotes: &b[Total_Votes]"
- " "
shuffle:
material: ENDER_CHEST
displayName: "&d&lShuffle Mode"
amount: 1
lore:
- " "
- "&f► &7Random hotbar configuration"
- "&e► &fVotes: &b[Total_Votes]"
- " "
balanced:
material: SHIELD
displayName: "&b&lBalanced Mode"
amount: 1
lore:
- " "
- "&f► &7Fair and competitive gameplay"
- "&e► &fVotes: &b[Total_Votes]"
- " "
swapper:
material: CHORUS_FRUIT
displayName: "&5&lSwapper Mode"
amount: 1
lore:
- " "
- "&f► &7Teams randomly swap players"
- "&e► &fVotes: &b[Total_Votes]"
- " "
MapModes:
Inventory-name: "&e&lMap Selection"
display-Item:
material: LODESTONE
displayName: "&a&lMap Variants"
amount: 1
lore:
- " "
- "&f► &7Choose your battlefield environment"
- " "
Items:
normal:
material: GRASS_BLOCK
displayName: "&2&lClassic Terrain"
amount: 1
lore:
- " "
- "&f► &7Standard battlefield layout"
- "&e► &fVotes: &b[Total_Votes]"
- " "
risingLava:
material: MAGMA_BLOCK
displayName: "&c&lMagma Rising"
amount: 1
lore:
- " "
- "&f► &7Battlefield fills with lava"
- "&e► &fVotes: &b[Total_Votes]"
- " "
portals:
material: CRYING_OBSIDIAN
displayName: "&5&lDimensional Gates"
amount: 1
lore:
- " "
- "&f► &7Teleportation portals active"
- "&e► &fVotes: &b[Total_Votes]"
- " "
Ablockalypse:
material: TNT_MINECART
displayName: "&4&lChaos Realm"
amount: 1
lore:
- " "
- "&f► &7Explosive terrain destruction"
- "&e► &fVotes: &b[Total_Votes]"
- " "
fragileBlocks:
material: TINTED_GLASS
displayName: "&b&lBrittle Ground"
amount: 1
lore:
- " "
- "&f► &7Terrain shatters on impact"
- "&e► &fVotes: &b[Total_Votes]"
- " "
Game-Menu:
Inventory:
name: "&x&5&5&a&a&f&f&l✦ &x&7&7&b&b&f&f&lArena Selection &x&5&5&a&a&f&f&l✦"
Items:
Fill-Item:
material: GRAY_STAINED_GLASS_PANE
displayName: " "
amount: 1
lore:
- ""
Next-Page:
material: SPECTRAL_ARROW
displayName: "&e&l► Next Page"
amount: 1
lore:
- " "
- "&f► &7View more arenas"
- " "
Previous-Page:
material: SPECTRAL_ARROW
displayName: "&e&l◄ Previous Page"
amount: 1
lore:
- " "
- "&f► &7Return to previous arenas"
- " "
Close-Item:
material: BARRIER
displayName: "&c&l✖ Close Menu"
amount: 1
lore:
- " "
- "&f► &7Return to game"
- " "
WAITING:
material: LIME_CONCRETE
displayName: "&a&l[arena_name]"
amount: 1
lore:
- " "
- "&f► &7Open for new players"
- "&f► &aPlayers: &f[arena_total_players]/[arena_max_players]"
- " "
STARTING:
material: YELLOW_CONCRETE
displayName: "&e&l[arena_name]"
amount: 1
lore:
- " "
- "&f► &7Countdown in progress"
- "&f► &ePlayers: &f[arena_total_players]/[arena_max_players]"
- " "
PREGAME:
material: ORANGE_CONCRETE
displayName: "&6&l[arena_name]"
amount: 1
lore:
- " "
- "&f► &7Game launching momentarily"
- "&f► &6Players: &f[arena_total_players]/[arena_max_players]"
- " "
INPROGRESS:
material: RED_CONCRETE
displayName: "&c&l[arena_name]"
amount: 1
lore:
- " "
- "&f► &7Battle in progress"
- "&f► &cPlayers: &f[arena_total_players]/[arena_max_players]"
- " "
RESETTING:
material: LIGHT_BLUE_CONCRETE
displayName: "&b&l[arena_name]"
amount: 1
lore:
- " "
- "&f► &7Arena refreshing"
- " "
INACTIVE:
material: BEDROCK
displayName: "&8&l[arena_name]"
amount: 1
lore:
- " "
- "&f► &7Currently unavailable"
- " "
Stats-Menu:
Inventory-name: "&x&f&f&d&d&0&0&l✧ &x&f&f&a&a&0&0&lPlayer Statistics &x&f&f&d&d&0&0&l✧"
Inventory-Size: 54
Items:
# Player Stats
kills:
material: NETHERITE_SWORD
displayName: "&c&lEliminations"
amount: 1
lore:
- " "
- "&f► &fTotal: &b[kills]"
- " "
slot: 10
deaths:
material: PLAYER_HEAD
displayName: "&8&lDefeats"
amount: 1
lore:
- " "
- "&f► &fTotal: &b[deaths]"
- " "
slot: 11
gamesPlayed:
material: COMPASS
displayName: "&e&lBattles Fought"
amount: 1
lore:
- " "
- "&f► &fTotal: &b[games_played]"
- " "
slot: 12
wins:
material: GOLDEN_APPLE
displayName: "&6&lVictories"
amount: 1
lore:
- " "
- "&f► &fTotal: &b[wins]"
- " "
slot: 13
losses:
material: WITHER_ROSE
displayName: "&4&lDefeats"
amount: 1
lore:
- " "
- "&f► &fTotal: &b[losses]"
- " "
slot: 14
draws:
material: LIGHT_GRAY_BANNER
displayName: "&7&lStalemates"
amount: 1
lore:
- " "
- "&f► &fTotal: &b[draws]"
- " "
slot: 15
# Currency and Points
player_coins:
material: GOLD_BLOCK
displayName: "&6&lTreasury"
amount: 1
lore:
- " "
- "&f► &fCoins: &b[coins]"
- " "
slot: 28
player_points:
material: EMERALD_BLOCK
displayName: "&2&lPrestige Points"
amount: 1
lore:
- " "
- "&f► &fPoints: &b[points]"
- " "
slot: 29
# Streaks
player_win_streak:
material: AMETHYST_SHARD
displayName: "&d&lCurrent Streak"
amount: 1
lore:
- " "
- "&f► &fWins: &b[win_streak]"
- " "
slot: 31
player_max_win_streak:
material: AMETHYST_BLOCK
displayName: "&5&lRecord Streak"
amount: 1
lore:
- " "
- "&f► &fWins: &b[max_win_streak]"
- " "
slot: 32
# Cage and Cosmetic Stats
player_cage:
material: SCULK_SENSOR
displayName: "&9&lActive Cage"
amount: 1
lore:
- " "
- "&f► &f[player_cage]"
- " "
slot: 34
player_cages:
material: ENDER_CHEST
displayName: "&b&lCage Collection"
amount: 1
lore:
- " "
- "&f► &fUnlocked: &b[player_cages]"
- " "
slot: 35
player_deathcry:
material: GOAT_HORN
displayName: "&e&lActive Death Cry"
amount: 1
lore:
- " "
- "&f► &f[player_deathcry]"
- " "
slot: 37
player_deathcries:
material: JUKEBOX
displayName: "&6&lDeath Cry Collection"
amount: 1
lore:
- " "
- "&f► &fUnlocked: &b[player_deathcries]"
- " "
slot: 38
player_killMessage:
material: ENCHANTED_BOOK
displayName: "&a&lActive Kill Message"
amount: 1
lore:
- " "
- "&f► &f[player_killMessage]"
- " "
slot: 40
player_KillMessages:
material: BOOKSHELF
displayName: "&2&lMessage Collection"
amount: 1
lore:
- " "
- "&f► &fUnlocked: &b[player_KillMessages]"
- " "
slot: 41
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